Physics-based Simulation
Realistic, expressive motion remains an ongoing challenge in computer graphics. In order to generate animations that are both visually convincing and narratively compelling, the animation research in our group examines new methods for computing the physics that underlie natural phenomena such as rising smoke, splashing water, and the forces that form the characteristic shapes of skin and muscle under human movement.
Realism is important, but expressivity and artistic directability play an equally key role, and distilling the exact parameters that capture an effective performance remains an open area of research.
Alvin Shi is doing work with fluids and deformable meshes. He began the program in 2021. He also has a BS in Mathematics, a minor in physics, and a minor in Media Arts and Design from the University of Chicago (2021). Alvin's Website: Alvin.pizza |
Haomiao is a PhD student in Computer Science at Yale University since 2021. Her interested areas include physics-based simulation of fluids and deformable solids. Before coming to Yale, she received her B.S. in mathematics and physics from the physics department, Tsinghua University in 2021. |
Theodore Kim is a Professor of Computer Science at Yale University. He researches topics in physics-based animation, which include the simulation of fire, water, muscles, skin, and virtual humans. He joined Yale from Pixar Animation Studios in 2019, and received Scientific and Technical Academy Awards in both 2012 and 2022. He holds a PhD and MS from UNC Chapel Hill, and a BS from Cornell University. |