Material and Texture Models
Experiments with a low-cost system for computer graphics material model acquisition
Tactile Mesh Saliency
Multi-Scale Label-Map Extraction for Texture Synthesis
Learning a Human-Perceived Softness Measure of Virtual Objects
Material Design in Augmented Reality with In-Situ Visual Feedback
Image-based BRDF Design
Call for White Papers: Content Authoring for Workforce Training
The Computing Community Consortium (CCC) is part of the North American based Computer Research Association.
Material and Texture Models
While researchers have made great strides in light transport algorithms, or rendering, simulations depend just as much on the underlying material models. Unfortunately, the models widely used in computer graphics assume that the materials are both pristine and immutable, even though real materials are neither. One of the central goals of our research is to devise both new material representations and operators for generating and capturing a broad range of complex surface appearances.
Material Appearance Modeling Events -- 2018
The Yale Graphics Group will be participating at
Material Appearance 2018 (Burlingame, CA, Jan 29-30, keynote and interface discussion)
Material Appearance Workshp 2018 (Karlsruhe, July 1, just before EGSR 2018)