Radiance Interpolants for Accelerated Bounded-Error Ray Tracing K. Bala, Dorsey, J., and Teller, S., “Radiance Interpolants for Accelerated Bounded-Error Ray Tracing”, vol. 18, pp. 213–256, 1999.
Modeling and Rendering of Weathered Stone J. Dorsey, Edelman, A., Jensen, H. Wann, Legakis, J., and Pedersen, H. Køhling, “Modeling and Rendering of Weathered Stone”, 1999.
Digital Materials and Virtual Weathering J. Dorsey and Hanrahan, P., “Digital Materials and Virtual Weathering”, vol. 282, 2000.
Perceptual Issues in Substituting Texture for Geometry H. Rushmeier, Rogowitz, B., and Piatko, C., “Perceptual Issues in Substituting Texture for Geometry”, presented at the 06/2000, 2000.
Real-time simulation of deformation and fracture of stiff materials M. Müller, McMillan, L., Dorsey, J., and Jagnow, R., “Real-time simulation of deformation and fracture of stiff materials”, 2001.
A Physically-Based Night Sky Model H. Wann Jensen, Durand, F., Dorsey, J., Stark, M. M., Shirley, P., and Premoże, S., “A Physically-Based Night Sky Model”, 2001.
Modeling and Rendering of Metallic Patinas J. Dorsey and Hanrahan, P., “Modeling and Rendering of Metallic Patinas”, 1996.
Implementation and Analysis of a Global Illumination Framework for Animated Environments J. S. Nimeroff, Dorsey, J., and Rushmeier, H., “Implementation and Analysis of a Global Illumination Framework for Animated Environments”, vol. 2, pp. 283-298, 1996.
Flow and Changes in Appearance J. Dorsey, Pedersen, H. Køhling, and Hanrahan, P., “Flow and Changes in Appearance”, 1996.
Rendering of wet materials H. Wann Jensen, Legakis, J., and Dorsey, J., “Rendering of wet materials”, 1999.