Biblio
Found 167 results
“Learning a Style Space for Interactive Line Drawing Synthesis from Animated 3D Models”, in Pacific Graphics, 2022.
, “Multirate Shading with Piecewise Interpolatory Approximation”, Computer Graphics Forum (Proc. of Pacific Graphics 2022), vol. 41, no. 7, 2022.
, “NeMF: Neural Motion Fields for Kinematic Animation”, in Advances in Neural Information Processing Systems (NeurIPS), 2022.
, “Node Graph Optimization Using Differentiable Proxies”, in SIGGRAPH 2022, Vancouver, BC, Canada, 2022.
, “Sex and Gender in the Computer Graphics Research Literature”, in SIGGRAPH Talks, Vancouver, BC, 2022.
, “DistanciAR: Authoring Site-Specific Augmented Reality Experiences for Remote Environments”, in ACM CHI Conference on Human Factors in Computing Systems, 2021.
, “Edge-based procedural textures”, The Visual Computer , 2021.
, “A Low-Dimensional Perceptual Space for Intuitive BRDF Editing”, in Eurographics Symposium on Rendering (DL-only Track) , 2021.
, “Reconstructing Dura-Europos From Sparse Photo Collections Using Deep Contour Extraction”, in Eurographics Workshop on Graphics and Cultural Heritage, 2021.
, “The Role of Subsurface Scattering in Glossiness Perception”, ACM Transactions on Applied Perception, 2021.
, “Stream-Guided Smoke Simulations”, ACM Transactions on Graphics, 2021.
, “Tracing Versus Freehand for Evaluating Computer-Generated Drawings”, ACM Transactions on Graphics, 2021.
, “Accurate Face Rig Approximation with Deep Differential Subspace Reconstruction”, Transaction on Graphics, vol. 39, 2020.
, “Art and Cultural Heritage (Guest Editors' Introduction)”, IEEE Computer Graphics and Applications, 2020.
, “ConJac: Large Steps in Dynamic Simulation”, in ACM SIGGRAPH Conference on Motion, Interaction and Games (MIG), 2020.
, “Dynamic Deformables: Implementation and Production Practicalities”, SIGGRAPH Courses. 2020.
, “Fast and Robust Stochastic Structural Optimization”, Computer Graphics Forum (Proceedings of Eurographics), vol. 39, no. 2, 2020.
, “A Finite Element Formulation of Baraff-Witkin Cloth”, in ACM SIGGRAPH / Eurographics Symposium on Computer Animation (SCA), 2020.
, “Learning-Based Inverse Bi-Scale Material Fitting from Tabular BRDFs”, IEEE Transactions on Visualization and Computer Graphics, 2020.
, “A Massive Fractal in Days, Not Years”, Journal of Computer Graphics Techniques (JCGT), vol. 9, no. 2, pp. 26–36, 2020.
, “The Racist Legacy of Computer- Generated Humans”, Scientific American, 2020.
, “A Taxonomy of Bidirectional Scattering Distribution Function Lobes for Rendering Engineers”, in Eurographics Workshop on Material Appearance Modeling, 2020.
, “AniCode: authoring coded artifacts for network-free personalized animations”, The Visual Computer , 2019.
, “Content Generation for Workforce Training”, A Computing Community Consortium (CCC) workshop report, Washington, DC, 2019.
, “Image-based BRDF Design”, in IS&T Electronic Imaging Material Appearance, 2019.
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