Biblio
Found 163 results
“Sex and Gender in the Computer Graphics Research Literature”, in SIGGRAPH Talks, Vancouver, BC, 2022.
, “DistanciAR: Authoring Site-Specific Augmented Reality Experiences for Remote Environments”, in ACM CHI Conference on Human Factors in Computing Systems, 2021.
, “Edge-based procedural textures”, The Visual Computer , 2021.
, “A Low-Dimensional Perceptual Space for Intuitive BRDF Editing”, in Eurographics Symposium on Rendering (DL-only Track) , 2021.
, “Reconstructing Dura-Europos From Sparse Photo Collections Using Deep Contour Extraction”, in Eurographics Workshop on Graphics and Cultural Heritage, 2021.
, “The Role of Subsurface Scattering in Glossiness Perception”, ACM Transactions on Applied Perception, 2021.
, “Stream-Guided Smoke Simulations”, ACM Transactions on Graphics, 2021.
, “Tracing Versus Freehand for Evaluating Computer-Generated Drawings”, ACM Transactions on Graphics, 2021.
, “Accurate Face Rig Approximation with Deep Differential Subspace Reconstruction”, Transaction on Graphics, vol. 39, 2020.
, “Art and Cultural Heritage (Guest Editors' Introduction)”, IEEE Computer Graphics and Applications, 2020.
, “ConJac: Large Steps in Dynamic Simulation”, in ACM SIGGRAPH Conference on Motion, Interaction and Games (MIG), 2020.
, “Dynamic Deformables: Implementation and Production Practicalities”, SIGGRAPH Courses. 2020.
, “Fast and Robust Stochastic Structural Optimization”, Computer Graphics Forum (Proceedings of Eurographics), vol. 39, no. 2, 2020.
, “A Finite Element Formulation of Baraff-Witkin Cloth”, in ACM SIGGRAPH / Eurographics Symposium on Computer Animation (SCA), 2020.
, “Learning-Based Inverse Bi-Scale Material Fitting from Tabular BRDFs”, IEEE Transactions on Visualization and Computer Graphics, 2020.
, “A Massive Fractal in Days, Not Years”, Journal of Computer Graphics Techniques (JCGT), vol. 9, no. 2, pp. 26–36, 2020.
, “The Racist Legacy of Computer- Generated Humans”, Scientific American, 2020.
, “A Taxonomy of Bidirectional Scattering Distribution Function Lobes for Rendering Engineers”, in Eurographics Workshop on Material Appearance Modeling, 2020.
, “AniCode: authoring coded artifacts for network-free personalized animations”, The Visual Computer , 2019.
, “Content Generation for Workforce Training”, A Computing Community Consortium (CCC) workshop report, Washington, DC, 2019.
, “Image-based BRDF Design”, in IS&T Electronic Imaging Material Appearance, 2019.
, “A Novel Framework For Inverse Procedural Texture Modeling”, ACM Transactions on Graphics (Proc. of SIGGRAPH AISA 2019), vol. 38, no. 6, 2019.
, “PaperCraft3D: Paper-Based 3D Modeling and Scene Fabrication”, TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, vol. 25, no. 4, pp. 1717-1731, 2019.
, “Simulation of Textile Stains”, IEEE Transactions on Visualization and Computer Graphics, vol. 25, no. 7, pp. 2471 - 2481, 2019.
, “CHER-Ob: A Tool for Shared Analysis and Video Dissemination”, ACM Journal on Computing and Cultural Heritage, 2018.
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