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3D modeling (1) | 3D range scanners (1) | 3D reconstruction (1) |
3D scanning (1) | 4D interpolation (1) | accuracy levels (1) |
Acoustic beams (1) | acoustic performance (1) | acoustic performance goals (1) |
acoustic properties (1) | acoustic signal processing (1) | acoustic simulation system (1) |
Aging (1) | Algorithm design and analysis (2) | allowable materials (1) |
and object representations (1) | Animation (1) | appearance (1) |
appearance modeling (1) | Application software (2) | approximation (1) |
arbitrary path (1) | Arts and humanities (1) | audioptimization (1) |
Augmented Reality (2) | Authoring time-based media · Encoding animations (1) | bi-scale (2) |
brightness (1) | CAD (1) | Color (1) |
compact representation (1) | complex time dependent lighting (1) | complicated lighting sequence visualisation (1) |
computational geometry (1) | Computational modeling (1) | Computed tomography (1) |
computer animation (1) | Computer displays (1) | computer graphics (2) |
computer graphics image generation (1) | Computer science (2) | Computer Science - Computer Vision and Pattern Recognition (1) |
Computer simulation (1) | Computer Society (1) | Computer vision (2) |
Conferences (1) | constrained optimization (1) | Constraint optimization (1) |
contrast reduction (1) | convolutional neural networks (1) | crowdsourcing (2) |
Cultural differences (1) | cultural heritage (4) | data capture (1) |
data structures (1) | data visualisation (2) | dblp (1) |
decay time (1) | Design automation (1) | Design methodology (1) |
Design optimization (1) | design process (1) | Digital images (1) |
digital libraries (1) | digital photography (1) | digital simulation (1) |
document layout analysis (1) | edge-preserving filtering (1) | Education (1) |
elasticity (1) | Engines (1) | environmental engineering (1) |
erosion (1) | error bounds (1) | fabrication (1) |
fabrication material suggestion (1) | fast interaction (1) | Filling (1) |
finite elements (1) | Frequency (1) | Gaussian distribution (1) |
geometric modifications (1) | geometric parameters (1) | global illumination (2) |
gloss perception (1) | goal based acoustic design (1) | grids (1) |
handwritten manuscripts (1) | high spatial frequencies (1) | high-level acoustic qualities (1) |
historic document analysis (1) | I.3.1 [Computer Graphics]: Hardware Architecture—Hardcopy devices (1) | I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling—Curve (1) |
illustration (1) | Image analysis (1) | image descriptor (1) |
image manipulation (1) | Image motion analysis (1) | image processing (2) |
image representation (1) | image-based global illumination (1) | Image-based Modeling and Rendering (1) |
image-guided geometry inference (1) | implicit neural representations (1) | incremental rendering (1) |
Instruments (1) | inter-line distance (1) | interactive (1) |
interactive application (1) | interactive design (1) | interactive systems (2) |
interval arithmetic (1) | inverse appearance computation (1) | inverse interactive approach (1) |
inverse material modeling (1) | inverse modeling (1) | inverse problems (1) |
inverse procedural modeling (1) | k-means clustering (1) | large deformations (1) |
large theatrical productions (1) | Large-scale systems (1) | Layout (2) |
learning (2) | Light sources (1) | lighting (2) |
lighting complexity (1) | Lighting control (1) | lighting design (1) |
lowrank matrix (1) | material appearance (2) | Material Design (1) |
material editing (2) | material models (2) | material proceduralization (1) |
materials (1) | medieval manuscripts (1) | Mesh geometry models (1) |
microfacet (1) | Misc. 2D graphics (1) | Monte Carlo (1) |
Mood (1) | Motion analysis (1) | motion modeling (1) |
multi-scale framework (1) | natural phenomena (2) | natural phenomenon (1) |
Network-free communication (1) | neural fields (1) | Node graphs (1) |
Non-Euclidean Spaces (1) | Non-Photorealistic Rendering (1) | object motion (1) |
object recognition (1) | optimal configurations (1) | optimisation (1) |
optimization routines (1) | optimization techniques (1) | panoramas (1) |
participatingmedia (1) | pattern clustering (1) | perception (1) |
Personalized demonstrations (1) | perspective (1) | photogrammetry (1) |
physical simulation (1) | physically based Animation (1) | Physics computing (1) |
procedural materials (2) | procedural textures (2) | Process design (1) |
Production (1) | radiance (1) | radiance interpolation (1) |
radiosity (2) | range-images (1) | ray tracing (5) |
real-time rendering (1) | realistic image synthesis (1) | realistic imagery (1) |
realistic rendering (1) | reflectance (1) | reflectance and shading models (1) |
reflectance filtering (1) | reflection models (1) | remote authoring (1) |
rendering (3) | Rendering (computer graphics) (2) | rendering algorithms (1) |
rendering systems (1) | saliency (1) | scanned 3D objects (1) |
scene (1) | scene manipulation (1) | sequence generation (1) |
shading (2) | shadowing (1) | Shape (3) |
Shape analysis (1) | shape estimation (2) | shape perception (1) |
signed-distance function (1) | Sketching (1) | software (1) |
solid (1) | Solid modeling (2) | solid textures (2) |
sound level (1) | spatial coherence (1) | spatial design (1) |
Spatial resolution (1) | spatial sampling theory (1) | stereo vision (1) |
stereology (1) | stiffness warping (1) | subsurface light transport (1) |
subsurface scattering (2) | surface (1) | surface material (1) |
Surface reconstruction (1) | temporal coherence (1) | tetrahedral representation (1) |
text size extraction (1) | texture (1) | texture synthesis (3) |
textures (1) | texturing (1) | Time measurement (1) |
time sequences (1) | time-dependent phenomena (1) | time-of-flight scanners (1) |
tone mapping (1) | tortoise (1) | translucency perception (1) |
triangulation (1) | user interfaces (1) | vanishing points (1) |
video generator (1) | view alignment (1) | visibility (1) |
Visualization (1) | visualization tools (1) | volume modeling (1) |
volumetric modeling (1) | volumetric textures (2) | walk through (1) |
weathering (2) | weathering and appearance (1) | weird maths (1) |