Keywords

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z 
3D modeling (1) 3D range scanners (1) 3D reconstruction (1)
3D scanning (1) 4D interpolation (1) accuracy levels (1)
Acoustic beams (1) acoustic performance (1) acoustic performance goals (1)
acoustic properties (1) acoustic signal processing (1) acoustic simulation system (1)
Aging (1) Algorithm design and analysis (2) allowable materials (1)
and object representations (1) Animation (1) appearance (1)
appearance modeling (1) Application software (2) approximation (1)
arbitrary path (1) audioptimization (1) Augmented Reality (2)
Authoring time-based media · Encoding animations (1) bi-scale (2) brightness (1)
CAD (1) Color (1) compact representation (1)
complex time dependent lighting (1) complicated lighting sequence visualisation (1) computational geometry (1)
Computational modeling (1) Computed tomography (1) computer animation (1)
Computer displays (1) computer graphics (2) computer graphics image generation (1)
Computer science (2) Computer simulation (1) Computer Society (1)
Computer vision (2) Conferences (1) constrained optimization (1)
Constraint optimization (1) contrast reduction (1) convolutional neural networks (1)
crowdsourcing (2) Cultural differences (1) cultural heritage (4)
data capture (1) data structures (1) data visualisation (2)
dblp (1) decay time (1) Design automation (1)
Design methodology (1) Design optimization (1) design process (1)
Digital images (1) digital libraries (1) digital photography (1)
digital simulation (1) document layout analysis (1) edge-preserving filtering (1)
elasticity (1) Engines (1) environmental engineering (1)
erosion (1) error bounds (1) fabrication (1)
fabrication material suggestion (1) fast interaction (1) Filling (1)
finite elements (1) Frequency (1) Gaussian distribution (1)
geometric modifications (1) geometric parameters (1) global illumination (2)
gloss perception (1) goal based acoustic design (1) grids (1)
handwritten manuscripts (1) high spatial frequencies (1) high-level acoustic qualities (1)
historic document analysis (1) I.3.1 [Computer Graphics]: Hardware Architecture—Hardcopy devices (1) I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling—Curve (1)
illustration (1) Image analysis (1) image descriptor (1)
image manipulation (1) Image motion analysis (1) image processing (2)
image representation (1) image-based global illumination (1) Image-based Modeling and Rendering (1)
image-guided geometry inference (1) incremental rendering (1) Instruments (1)
inter-line distance (1) interactive (1) interactive application (1)
interactive design (1) interactive systems (2) interval arithmetic (1)
inverse appearance computation (1) inverse interactive approach (1) inverse material modeling (1)
inverse problems (1) inverse procedural modeling (1) k-means clustering (1)
large deformations (1) large theatrical productions (1) Large-scale systems (1)
Layout (2) learning (2) Light sources (1)
lighting (2) lighting complexity (1) Lighting control (1)
lighting design (1) lowrank matrix (1) material appearance (2)
Material Design (1) material editing (2) material models (2)
material proceduralization (1) materials (1) medieval manuscripts (1)
Mesh geometry models (1) microfacet (1) Misc. 2D graphics (1)
Monte Carlo (1) Mood (1) Motion analysis (1)
multi-scale framework (1) natural phenomena (2) natural phenomenon (1)
Network-free communication (1) Non-Euclidean Spaces (1) Non-Photorealistic Rendering (1)
object motion (1) object recognition (1) optimal configurations (1)
optimisation (1) optimization routines (1) optimization techniques (1)
panoramas (1) participatingmedia (1) pattern clustering (1)
perception (1) Personalized demonstrations (1) perspective (1)
photogrammetry (1) physical simulation (1) physically based Animation (1)
Physics computing (1) procedural materials (1) procedural textures (2)
Process design (1) Production (1) radiance (1)
radiance interpolation (1) radiosity (2) range-images (1)
ray tracing (5) real-time rendering (1) realistic image synthesis (1)
realistic imagery (1) realistic rendering (1) reflectance (1)
reflectance and shading models (1) reflectance filtering (1) reflection models (1)
remote authoring (1) rendering (3) Rendering (computer graphics) (2)
rendering algorithms (1) rendering systems (1) saliency (1)
scanned 3D objects (1) scene (1) scene manipulation (1)
sequence generation (1) shading (2) shadowing (1)
Shape (3) Shape analysis (1) shape estimation (2)
shape perception (1) signed-distance function (1) Sketching (1)
software (1) solid (1) Solid modeling (2)
solid textures (2) sound level (1) spatial coherence (1)
spatial design (1) Spatial resolution (1) spatial sampling theory (1)
stereo vision (1) stereology (1) stiffness warping (1)
subsurface light transport (1) subsurface scattering (2) surface (1)
surface material (1) Surface reconstruction (1) temporal coherence (1)
tetrahedral representation (1) text size extraction (1) texture (1)
texture synthesis (3) textures (1) texturing (1)
Time measurement (1) time sequences (1) time-dependent phenomena (1)
time-of-flight scanners (1) tone mapping (1) tortoise (1)
translucency perception (1) triangulation (1) user interfaces (1)
vanishing points (1) video generator (1) view alignment (1)
visibility (1) Visualization (1) visualization tools (1)
volume modeling (1) volumetric modeling (1) volumetric textures (2)
walk through (1) weathering (2) weathering and appearance (1)
weird maths (1)