Application of Perception to Computer Graphics
Learning a Human-Perceived Softness Measure of Virtual Objects
A Human-Perceived Softness Measure of Virtual 3D Objects
CHER-Ob: A Tool for Shared Analysis and Video Dissemination
AniCode: authoring coded artifacts for network-free personalized animations
Application of Perception to Computer Graphics
We generate synthetic computer images for people. By exploiting properties of the human visual system we can generate images more efficiently, and more effectively. In the past, we have applied principles of perception to many computer graphics applications, such as tone mapping for displaying high dynamic range images on limited devices, printed patterns for enhanced perception of papercraft models, perceptually realistic image compositing, and etc. Insights into perception may also produce more efficient techniques for texture synthesis and geometric representation.
New Papers Online!
New journal papers available online – featuring new design techniques and applications of perception. http://graphics.cs.yale.edu/site/papers
Graphics Group at SIGGRAPH 2016
The Graphics Group will have two papers at SIGGRAPH 2016 — Multi-Scale Label-Map Extraction for Texture Synthesis and Tactile Mesh Saliency. SIGGRAPH will be held July 24-28, 2016 in Anaheim California. We will also have a paper at the ACM Symposium on Applied Perception, held just before the main SIGGRAPH conference.
September/October Presentations
The Graphics Group will be presenting papers at Digital Heritage 2015 in Granada, Spain, http://www.digitalheritage2015.org/ and the Symposium on Applied Perception in Tuebingen, Germany http://sap.acm.org/2015/ as well as a tutorial at the 2015 Color Imaging Conference