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Yale |
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Computer Graphics
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Xuejin Chen (陈雪锦)
Postdoctoral Associate
51 Prospect St. AKW 510, New Haven, CT 06511, United States
Email: xuejin DOT chen AT yale DOT edu
Office Tel: (+1) 203-432-1228
Resume
Research Publications
Research Interests
- sketch based modeling
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Education
I obtained Ph.D. and B.S in Department of
Electronic Science and Technology in University of Science
and Technology of China (USTC) in
2008 and 2003. My Ph.D. supervisor is Prof. Heung-Yeung Shum. I had been
taking internship in Visual
Computing Group in Microsoft Research Asia (MSRA) since July
2004 to 2008. My mentors were Dr. Ying-Qing Xu and Sing Bing Kang. Now I
am working with Prof. Julie
Dorsey on sketching related projects.
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Research Projects |
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Sketch-Based
Tree Modeling Using Markov Random Field
[Paper][Video(divx)]
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In this paper, we
presented an easy-to-use system for converting a 2D free-hand sketch of a
tree to full 3D model that is both complex and realistic-looking. Our
system does this by probabilistic optimization based on parameters obtained
from a database of tree models. Branch interaction is modeled by a Markov
random field, subject to the constraint of 3D projection to sketch. Our
system then uses the notion of self-similarity to add new branches before
finally populating all branches with leaves of the user's choice. A variety of
natural-looking tree models can be generated from freehand sketches with
only a few strokes. |
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Sketch-Based
Tree Modeling Using Markov Random Field
[Paper][Video(divx)]
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We presented a novel flexible system of converting the user’s
freehand sketching to realistic rendering for complicated
architecture design. The primitive geometries, detailed
geometries and textures are interpreted from freehand sketches.
Our system allows the user to easily draw sketch, modify the
geometry model, texture and view the realistic rendering of the
complex architecture models
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Retargeting
Vector Animation for Small Displays[Paper]
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I proposed the algorithm of retargeting vector animation when it is resized, especially for small displays. The recognizability of the interaction between key objects is preserved by analyzing
the
perceptual complexity of objects. My work includes implementing
the parser
of XML file, designing and implementing the object
simplification and exaggeration
based on perceptual complexity. |
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Poisson
Video Editing
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I implemented the video editing
algorithm by solving Poisson equation based on incomplete Cholesky conjugate gradient method for large sparse
matrix. Different guide vector fields from the gradient of the
source and target video are computed to produce different
mergence effects of the videos. |
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Publications
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Xuejin Chen, Boris Nerburt, Ying-Qing Xu, Oliver Deussen,
Sing Bing Kang, Sketch-based tree modeling using Markov random field,
ACM Siggraph Asia and Transaction on Graphics,
Vol. 27, No. 5, 2008 [PDF]
- Xuejin Chen, Sing Bing Kang,
Ying-Qing Xu, Julie Dorsey, Heung-Yeung Shum,
Sketching Reality: realistic interpretation of architectural design, ACM
Transaction on Graphics,Vol.
27, No. 2, April 2008. [PDF].
- Vidya Stelur,
Xuejin Chen, Ying-Qing Xu, Bruce Gooch, Retargeting vector
animation for small displays, Proceedings of the 4th international
conference on Mobile and Ubituitous Multimedia, ACM Press, 2005,
Vol. 154, pages 69-77. [PDF]
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