Application of Perception to Computer Graphics

We generate synthetic computer images for people. By exploiting properties of the human visual system we can generate images more efficiently, and more effectively. In the past, we have applied principles of perception to many computer graphics applications, such as tone mapping for displaying high dynamic range images on limited devices, printed patterns for enhanced perception of papercraft models, perceptually realistic image compositing, and etc. Insights into perception may also produce more efficient techniques for texture synthesis and geometric representation.